0.9.9.6 should auto update on launch to this version
@Edit
Due to a stupid error of mine, prolly too tired, 0.9.9.6 won't update.... I fixed the updater in 0.9.9.7
Here the list of the bug fixes
Code: Select all
436 After a successful update, where an asset got his pack changed, where the pack did not exist, if the pack was correctly created and the asset is synced, the packname link should be activated.......
435 Finally a working pack concept? This does: Load the pack when the controller is triggered, working on the fly new pack generation, working pack switching, hope everything is covered
434 Fixing pack display on asset detail page, missing setVisible(true) when coming from an asset without pack. Also, total asset reload when a tile is clicked
433 Properly on the fly generated packs
432 Fix catalog NPE when no packs by user
431 Fix NPE when using "change asset pack" and you don't yet have any packs of your own
430 Force update
429 One shouldn't be allowed to delete a pack if he isn't the owner of it
428 Deleting packs...
427 Missing pack delete function, pre implemented
426 cleanup...
425 Branching 0.9.9.6
424 Fixing new pack injection directly from asset detail page
423 Proper way to check for updates, before login sequence
422 Full el_GR update
Taging 0.9.9.6
https://onedrive.live.com/redir?resid=5983B2DB91E4594C!2162&authkey=!APlOGefUhzzq4-Y&ithint=folder%2c