Brasten wrote:What Object are you using for the Sphere? Is the Sphere object moving? When troubleshooting it's best to give as many details a possible.
In the past I've occasionally had some oddness with Invisibly and Non-collision, when it interacting with Raycasts and Detectors, but its hard to replicate. I cannot currently replicate what you're talking about. Using a Primitive Sphere and a very simple [Raycast] [Only Objects], to get the [VectVar: Hit Position] = [Output: Hit Position].
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